Added: OFP 1.96 compatibility. Controlling the unit is limited with OFP compared to CWA. Added: Function to check which version of the game was launched. Added: Alternative CWE functions for CWA commands, for compatibility with OFP 1.96. Improved: Changed all CWE scripts and functions to use OFP-compatible functions, which check for game version. Improved: Updated ColdWarEnhanced.exe and CWE_DSE.exe to work with both versions of the game. Fixed: If player had a weapon with a grenade launcher, the weapon was not selected by default. Added: Edge's retextured resistance units taken into use. Improved: Wind's effect on bullets decreased a bit. Improved: Drag effect on bullets decreased a bit. Improved: Wounded while lying animation modified, it still is pretty clumsy though. Changed: Some obsolete units removed from mission editor. Improved: Sniper rifles' aim distance adjusted. Improved: SVD Dragunov's scope adjusted. Improved: Lots of minor adjustments to scripts and configs. Fixed: ColdWarEnhanced.exe ignored Fwatch's '-nolaunch'-parameter. Added: Automatically assigned wounded gathering place, in case if there isn't one in the mission. Added: Function to play custom sounds using the Dynamic Sound Engine. Added: Action to ask the position of leader or nearest group member. Added: CWE_Mission.pbo consisting of some useful scripts for CWE mission editing. Improved: Close Air Support scripts now work for all three sides. Changed: SideChats when the A.I. is calling CAS or Artillery removed. Will be replaced by radio/DSAI at some point. Fixed: Gun sound delay was incorrect during cutscenes. Changed: M14's ACOG sight reticle changed to another one. Changed: Replaced noncompatible weapons with compatible ones for some units. Added: Setting to revert to original infantry unit models. Added: Setting for maximum terrain detail. Changed: Some internal changes in CWE scripts, configs and executables.
page revision: 1, last edited: 05 Jan 2016 00:59